Vanni Brighella
Vanni Brighella
CG Artist
Los Angeles, United States of America

Seasoned CG artist, animator and product designer with a broad range of technical and software skills spanning a variety of artistic design fields, including prop, character and environment design, and concept art.

AREAS OF EXPERTISE

- Organic, Hard Surface Modeling
- Unwrapping clean UV's, texturing and texture painting
- Polygonal modeling for video games, movies, and cinematics
- Creating rigging friendly topologies and Retopologizing
- Shading/Lighting and Rendering with Arnold and VRay
- Maya, ZBrush, Mudbox, Mari, Modo, Vray, Arnold, Photoshop, Marvelous Designer, xgen
- Digital and Traditional Sculpting
- Facial blend shapes
- Photography, Photogrammetry, 3D Scanning

Resume PDF

Skills

Product DesignProblem solvingProject coordinatorTeamwork experiencesDigital communicationGeneral informaticsTechnical drawingsMaterials proprietiesSustainable design

Software proficiency

Illustrator
Illustrator
Mari
Mari
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
V-Ray
V-Ray
Arnold
Arnold
RenderMan
RenderMan
MoI3D
MoI3D
Xgen
Xgen

Reel

Productions

  • Mv5bmtrkymjly2itnmflzi00owvhltg1ztctoge0mjm5zgmwmmy4xkeyxkfqcgdeqxvynjy1mtg4mzc . v1
    • Movie
      Freaky
    • Year
      2020
    • Role
      Character Artist
    • Company
      Ingenuity Studios
  • Willow
    • Music Video
      Willow
    • Year
      2020
    • Role
      3D Modeler , Texture Artist
    • Company
      Ingenuity Studios
  • Wonder
    • Music Video
      Wonder
    • Year
      2020
    • Role
      Creature Artist
    • Company
      Ingenuity Studios
  • The social dilemma monster hi res jpeg scaled 1
    • Movie
      The Social Dilemma
    • Year
      2020
    • Role
      Character Artist
    • Company
      Ingenuity Studios
  • Perfectharmony cover
    • TV Production
      Perfect Harmony
    • Year
      2019
    • Role
      Texture Artist
    • Company
      Ingenuity Studios
  • Highestintheroom cover
    • Music Video
      Highest in the room
    • Year
      2019
    • Role
      Character Artist
    • Company
      Ingenuity Studios
  • Stuber cover
    • Movie
      Stuber
    • Year
      2019
    • Role
      Character Artist
    • Company
      TNG Visual Effects
  • Shaft poster 2019 1200 1778 81 s
    • Movie
      Shaft
    • Year
      2019
    • Role
      Character Artist
    • Company
      TNG Visual Effects
  • P15533821 b v8 ab
    • TV Production
      Legacies
    • Year
      2018
    • Role
      Character Artist
    • Company
      TNG Visual Effects
  • Predator2018
    • Movie
      The Predator
    • Year
      2018
    • Role
      Additional Modeler
    • Company
      TNG Visual Effects
  • Mv5bzdvkmwjimzutnjqyos00mgvmlwjhymmtn2ixyzu4mjy3mdrmxkeyxkfqcgdeqxvynza5njizodk . v1
    • Movie
      The hate U give
    • Year
      2018
    • Role
      Character Artist
    • Company
      TNG Visual Effects
  • Maroon 5 what lovers do featuring sza
    • Music Video
      What lovers do
    • Year
      2017
    • Role
      Character Artist
    • Company
      Ingenuity Studios
  • Taylorswift
    • Music Video
      Ready for it?
    • Year
      2017
    • Role
      Character Artist
    • Company
      Ingenuity Studios
  • Taylorswift
    • Music Video
      Look What you made me do
    • Year
      2017
    • Role
      CG Artist, Cloth simulation
    • Company
      Ingenuity Studios

Experience

  • CG Artist at Ingenuity Studios
    Los Angeles, United States of America
    August 2019 - Present

    Creating both 2D and 3D digital art for real-time projects and traditional VFX pipeline. Focus on one or more subsets of content creation such as hard surface modeling, organic modeling, 2D and 3D texturing, concept art painting, rendering, and animation.

    DUTIES INCLUDE:

    Willow: modeled clothes for dancer and textured cave

    Wonder: modeled, groomed, and textured swallow for the teaser

    The Social Dilemma: modeled and textured Skyler Gisondo "Ben"

    Freaky: modeled and textured frozen girl

    The Walking Dead s10: set dressing and layout

    Highest in the room: modeled and textured Travis Scott action figure

    Perfect Harmony: textured assets

    Wonderland: modeled 3d assets for set dressing and layout

    Frito Lay: modeled and textured doll, Canadian geese and moon

  • CG Artist at Method Studio
    Los Angeles, United States of America
    August 2018 - August 2019

    Focus on designing organic and hard surface 3D models including baking passes, shading and texturing for VR/AR projects with Method Studios EXP Division.

    DUTIES INCLUDE:

    Location-Based VR experiences- Dreamscape Immersive

    Real-Time CG

    Various AR projects

    Virtual Human Prototype

  • CG Artist at Frame Machine
    Santa Monica , United States of America
    November 2018 - February 2019

    Modeling, texturing and shading characters and props for AAA games and internal projects.

  • CG Artist at TNG Visual Effects
    Los Angeles, United States of America
    January 2018 - August 2018

    Responsible for creating 3D models that artistically meet the brief but also technically meet the needs of other departments. In particular, I was responsible for supervising base and high mesh models, topology, UV, poly density, and cleaned 3d scan data (photogrammetry).

    DUTIES INCLUDE:

    Stuber (2019); modeled and textured Dave Bautista digital double

    Shaft (2019); modeled and textured Samuel Lee Jackson digital double

    The Predator (2018); cleaned scan props for 3d printing

    The hate U give (2018); modeled and textured KJ Apa digital double

    Legacies TV series (2018); modeled and textured Gargoyle character for Pilot episode

    With Drawn Arms; modeled Tommie Smith black power salute statue based on a concept by Glenn Kaino,Exhibit Sept 29, 2018 - Feb 3, 2019, at High Museum of Art, Atlanta, GA

    Bayer TV Commercial, Nature’s Medley; modeled and textured veggies and fruits

    ThunderCats Toys collectible; cleaned and retopologized Panthro character scan for 3d printing

    Jungle Cruise (2020); cleaned stuntman scan character

    Black Lighting; cleaned Cress Williams and Sonja Sohn scans for 3d printing

    Warner Bros non-disclosed projects

  • Cg Artist at Ingenuity Studios
    Los Angeles, United States of America
    July 2017 - December 2017

    Created both 2D and 3D digital art, and specialized in one or more subsets of content creation such as hard surface modeling, organic modeling, 2D and 3D texturing, concept art painting, rendering, animation, and visual effects.

    DUTIES INCLUDE:

    Gran Marnier TV commercial, Live Grand: modeled and textured clothes

    Ready for It: modeled and textured Taylor Swift digital double

    What the lovers do: modeled and textured SZA digital double

    Look at what you made me do: modeled and textured Taylor Swift’s clothes

  • Game Artist at Epoch Games
    Wistom-Salem , United States of America
    March 2017 - July 2017

    Modeled and textured characters and creatures for The Lays of Althas: Sundered Order RPG game.

    Epoch Games is an international group of artists, with members from the Americas, Europe, and Asia, all working together online.

  • Sculptor at Fontanini S.p.A. - Produzione e Vendita Presepi Artigianali
    Florence, Italy
    May 2016 - August 2016

    Conceptualized and designed characters.

  • 3D Modeler | Texture Artist at Academy of Art University
    San Francisco, United States of America
    January 2016 - December 2016

    Designed props, environments and characters, responsible for delivering UV, displacement maps, normal maps and test rendering.

  • Industrial Designer at F.B.M. of Brighella Giovanni & C. sas
    Flroence, Italy
    July 2007 - August 2013

    Created prototypes using wood, resin, and aluminum. Designed molds, 3D models, CAD/CAM & programs for 3D printing (PLA, ABS, Nylon). Drove CNC routers & 3D printers; coordinated progress with engineering/molding.

  • Industrial Designer at Mac Design
    Viareggio, Italy
    September 2009 - December 2009

    Designed gadgets for motorcycles, photo editing, freehand drawing, and rendering.