Seasoned CG artist, animator and product designer with a broad range of technical and software skills spanning a variety of artistic design fields, including prop, character and environment design, and concept art.
AREAS OF EXPERTISE
- Organic, Hard Surface Modeling
- Unwrapping clean UV's, texturing and texture painting
- Polygonal modeling for video games, movies, and cinematics
- Creating rigging friendly topologies and Retopologizing
- Shading/Lighting and Rendering with Arnold and VRay
- Maya, ZBrush, Mudbox, Mari, Modo, Vray, Arnold, Photoshop, Marvelous Designer, xgen
- Digital and Traditional Sculpting
- Facial blend shapes
- Photography, Photogrammetry, 3D Scanning
Creating both 2D and 3D digital art for real-time projects and traditional VFX pipeline. Focus on one or more subsets of content creation such as hard surface modeling, organic modeling, 2D and 3D texturing, concept art painting, rendering, and animation.
Willow: modeled clothes for dancer and textured cave
Wonder: modeled, groomed, and textured swallow for the teaser
The Social Dilemma: modeled and textured Skyler Gisondo "Ben"
Freaky: modeled and textured frozen girl
The Walking Dead s10: set dressing and layout
Highest in the room: modeled and textured Travis Scott action figure
Perfect Harmony: textured assets
Wonderland: modeled 3d assets for set dressing and layout
Frito Lay: modeled and textured doll, Canadian geese and moon
Focus on designing organic and hard surface 3D models including baking passes, shading and texturing for VR/AR projects with Method Studios EXP Division.
Location-Based VR experiences- Dreamscape Immersive
Various AR projects
Virtual Human Prototype
Modeling, texturing and shading characters and props for AAA games and internal projects.
Responsible for creating 3D models that artistically meet the brief but also technically meet the needs of other departments. In particular, I was responsible for supervising base and high mesh models, topology, UV, poly density, and cleaned 3d scan data (photogrammetry).
Stuber (2019); modeled and textured Dave Bautista digital double
Shaft (2019); modeled and textured Samuel Lee Jackson digital double
The Predator (2018); cleaned scan props for 3d printing
The hate U give (2018); modeled and textured KJ Apa digital double
Legacies TV series (2018); modeled and textured Gargoyle character for Pilot episode
With Drawn Arms; modeled Tommie Smith black power salute statue based on a concept by Glenn Kaino,Exhibit Sept 29, 2018 - Feb 3, 2019, at High Museum of Art, Atlanta, GA
Bayer TV Commercial, Nature’s Medley; modeled and textured veggies and fruits
ThunderCats Toys collectible; cleaned and retopologized Panthro character scan for 3d printing
Jungle Cruise (2020); cleaned stuntman scan character
Black Lighting; cleaned Cress Williams and Sonja Sohn scans for 3d printing
Warner Bros non-disclosed projects
Created both 2D and 3D digital art, and specialized in one or more subsets of content creation such as hard surface modeling, organic modeling, 2D and 3D texturing, concept art painting, rendering, animation, and visual effects.
Gran Marnier TV commercial, Live Grand: modeled and textured clothes
Ready for It: modeled and textured Taylor Swift digital double
What the lovers do: modeled and textured SZA digital double
Look at what you made me do: modeled and textured Taylor Swift’s clothes
Modeled and textured characters and creatures for The Lays of Althas: Sundered Order RPG game.
Epoch Games is an international group of artists, with members from the Americas, Europe, and Asia, all working together online.
Conceptualized and designed characters.
Designed props, environments and characters, responsible for delivering UV, displacement maps, normal maps and test rendering.
Created prototypes using wood, resin, and aluminum. Designed molds, 3D models, CAD/CAM & programs for 3D printing (PLA, ABS, Nylon). Drove CNC routers & 3D printers; coordinated progress with engineering/molding.
Designed gadgets for motorcycles, photo editing, freehand drawing, and rendering.